Files
lserp_cs_6.0/插件库/Lskj.SocketService/AsyncSocketCore/DynamicBufferManager.cs
T
cyf ab56a9bcf7 基线 SVN r240
SVN-Revision: r240
2025-02-06 06:46:06 +00:00

244 lines
8.9 KiB
C#

/******************************
* 说明:Socket传输数据类
* 创建人:龚宇超
* 创建日期:2018-01-23
* 修改人:
* 修改日期:
* 修改备注:
* 版本:1.0.0.0
******************************/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Lskj.SocketService
{
/// <summary>
/// Socket传输数据类
/// </summary>
public class DynamicBufferManager
{
/// <summary>
///存放内存的数组
/// </summary>
/// <value>The buffer.</value>
public byte[] Buffer { get; set; }
/// <summary>
/// 写入数据大小
/// </summary>
/// <value>The data count.</value>
public int DataCount { get; set; }
public DynamicBufferManager(int bufferSize)
{
DataCount = 0;
Buffer = new byte[bufferSize];
}
/// <summary>
/// <para>说明:获得当前写入的字节数</para>
/// <para>创建人:龚宇超</para>
/// <para>创建日期:2018-01-24 </para>
/// <para>修改人:</para>
/// <para>修改日期:</para>
/// <para>修改备注:</para>
/// <para>版本:1.0</para>
/// </summary>
/// <returns>System.Int32.</returns>
public int GetDataCount()
{
return DataCount;
}
/// <summary>
/// <para>说明:获得剩余的字节数</para>
/// <para>创建人:龚宇超</para>
/// <para>创建日期:2018-01-24 </para>
/// <para>修改人:</para>
/// <para>修改日期:</para>
/// <para>修改备注:</para>
/// <para>版本:1.0</para>
/// </summary>
/// <returns>System.Int32.</returns>
public int GetReserveCount()
{
return Buffer.Length - DataCount;
}
/// <summary>
/// <para>说明:清除数据</para>
/// <para>创建人:龚宇超</para>
/// <para>创建日期:2018-01-24 </para>
/// <para>修改人:</para>
/// <para>修改日期:</para>
/// <para>修改备注:</para>
/// <para>版本:1.0</para>
/// </summary>
public void Clear()
{
DataCount = 0;
}
/// <summary>
/// <para>说明:清理指定大小的数据</para>
/// <para>创建人:龚宇超</para>
/// <para>创建日期:2018-01-24 </para>
/// <para>修改人:</para>
/// <para>修改日期:</para>
/// <para>修改备注:</para>
/// <para>版本:1.0</para>
/// </summary>
/// <param name="count">The count.</param>
public void Clear(int count)
{
if (count >= DataCount) //如果需要清理的数据大于现有数据大小,则全部清理
{
DataCount = 0;
}
else
{
for (int i = 0; i < DataCount - count; i++) //否则后面的数据往前移
{
Buffer[i] = Buffer[count + i];
}
DataCount = DataCount - count;
}
}
/// <summary>
/// <para>说明:设置缓存大小</para>
/// <para>创建人:龚宇超</para>
/// <para>创建日期:2018-01-24 </para>
/// <para>修改人:</para>
/// <para>修改日期:</para>
/// <para>修改备注:</para>
/// <para>版本:1.0</para>
/// </summary>
/// <param name="size">The size.</param>
public void SetBufferSize(int size)
{
if (Buffer.Length < size)
{
byte[] tmpBuffer = new byte[size];
Array.Copy(Buffer, 0, tmpBuffer, 0, DataCount); //复制以前的数据
Buffer = tmpBuffer; //替换
}
}
/// <summary>
/// <para>说明:写入数据</para>
/// <para>创建人:龚宇超</para>
/// <para>创建日期:2018-01-24 </para>
/// <para>修改人:</para>
/// <para>修改日期:</para>
/// <para>修改备注:</para>
/// <para>版本:1.0</para>
/// </summary>
/// <param name="buffer">The buffer.</param>
/// <param name="offset">The offset.</param>
/// <param name="count">The count.</param>
public void WriteBuffer(byte[] buffer, int offset, int count)
{
if (GetReserveCount() >= count) //缓冲区空间够,不需要申请
{
Array.Copy(buffer, offset, Buffer, DataCount, count);
DataCount = DataCount + count;
}
else //缓冲区空间不够,需要申请更大的内存,并进行移位
{
int totalSize = Buffer.Length + count - GetReserveCount(); //总大小-空余大小
byte[] tmpBuffer = new byte[totalSize];
Array.Copy(Buffer, 0, tmpBuffer, 0, DataCount); //复制以前的数据
Array.Copy(buffer, offset, tmpBuffer, DataCount, count); //复制新写入的数据
DataCount = DataCount + count;
Buffer = tmpBuffer; //替换
}
}
/// <summary>
/// <para>说明:写入数据</para>
/// <para>创建人:龚宇超</para>
/// <para>创建日期:2018-01-24 </para>
/// <para>修改人:</para>
/// <para>修改日期:</para>
/// <para>修改备注:</para>
/// <para>版本:1.0</para>
/// </summary>
/// <param name="buffer">The buffer.</param>
public void WriteBuffer(byte[] buffer)
{
WriteBuffer(buffer, 0, buffer.Length);
}
/// <summary>
/// <para>说明:写入Short</para>
/// <para>创建人:龚宇超</para>
/// <para>创建日期:2018-01-24 </para>
/// <para>修改人:</para>
/// <para>修改日期:</para>
/// <para>修改备注:</para>
/// <para>版本:1.0</para>
/// </summary>
/// <param name="value">The value.</param>
/// <param name="convert">if set to <c>true</c> [convert].</param>
public void WriteShort(short value, bool convert)
{
if (convert)
{
value = System.Net.IPAddress.HostToNetworkOrder(value); //NET是小头结构,网络字节是大头结构,需要客户端和服务器约定好
}
byte[] tmpBuffer = BitConverter.GetBytes(value);
WriteBuffer(tmpBuffer);
}
/// <summary>
/// <para>说明:写入Int</para>
/// <para>创建人:龚宇超</para>
/// <para>创建日期:2018-01-24 </para>
/// <para>修改人:</para>
/// <para>修改日期:</para>
/// <para>修改备注:</para>
/// <para>版本:1.0</para>
/// </summary>
/// <param name="value">The value.</param>
/// <param name="convert">if set to <c>true</c> [convert].</param>
public void WriteInt(int value, bool convert)
{
if (convert)
{
value = System.Net.IPAddress.HostToNetworkOrder(value); //NET是小头结构,网络字节是大头结构,需要客户端和服务器约定好
}
byte[] tmpBuffer = BitConverter.GetBytes(value);
WriteBuffer(tmpBuffer);
}
/// <summary>
/// <para>说明:写入Long</para>
/// <para>创建人:龚宇超</para>
/// <para>创建日期:2018-01-24 </para>
/// <para>修改人:</para>
/// <para>修改日期:</para>
/// <para>修改备注:</para>
/// <para>版本:1.0</para>
/// </summary>
/// <param name="value">The value.</param>
/// <param name="convert">if set to <c>true</c> [convert].</param>
public void WriteLong(long value, bool convert)
{
if (convert)
{
value = System.Net.IPAddress.HostToNetworkOrder(value); //NET是小头结构,网络字节是大头结构,需要客户端和服务器约定好
}
byte[] tmpBuffer = BitConverter.GetBytes(value);
WriteBuffer(tmpBuffer);
}
/// <summary>
/// <para>说明:写入String</para>
/// <para>创建人:龚宇超</para>
/// <para>创建日期:2018-01-24 </para>
/// <para>修改人:</para>
/// <para>修改日期:</para>
/// <para>修改备注:</para>
/// <para>版本:1.0</para>
/// </summary>
/// <param name="value">The value.</param>
public void WriteString(string value) //文本全部转成UTF8,UTF8兼容性好
{
byte[] tmpBuffer = Encoding.UTF8.GetBytes(value);
WriteBuffer(tmpBuffer);
}
}
}