ab56a9bcf7
SVN-Revision: r240
94 lines
3.8 KiB
C#
94 lines
3.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Net.Sockets;
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namespace Lskj.SocketService
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{
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public class ControlSocketProtocol : BaseSocketProtocol
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{
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public ControlSocketProtocol(AsyncSocketServer asyncSocketServer, AsyncSocketUserToken asyncSocketUserToken)
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: base(asyncSocketServer, asyncSocketUserToken)
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{
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_socketFlag = "Control";
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}
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public override void Close()
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{
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base.Close();
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}
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public override bool ProcessCommand(byte[] buffer, int offset, int count) //处理分完包的数据,子类从这个方法继承
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{
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ControlSocketCommand command = StrToCommand(_incomingDataParser.Command);
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_outgoingDataAssembler.Clear();
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_outgoingDataAssembler.AddResponse();
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_outgoingDataAssembler.AddCommand(_incomingDataParser.Command);
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if (!CheckLogined(command)) //检测登录
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{
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_outgoingDataAssembler.AddFailure(ProtocolCode.UserHasLogined, "");
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return DoSendResult();
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}
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if (command == ControlSocketCommand.Login)
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return DoLogin();
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else if (command == ControlSocketCommand.Active)
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return DoActive();
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else if (command == ControlSocketCommand.GetClients)
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return DoGetClients();
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else
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{
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Program.Logger.Error("Unknow command: " + _incomingDataParser.Command);
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return false;
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}
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}
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public ControlSocketCommand StrToCommand(string command)
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{
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if (command.Equals(ProtocolKey.Active, StringComparison.CurrentCultureIgnoreCase))
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return ControlSocketCommand.Active;
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else if (command.Equals(ProtocolKey.Login, StringComparison.CurrentCultureIgnoreCase))
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return ControlSocketCommand.Login;
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else if (command.Equals(ProtocolKey.GetClients, StringComparison.CurrentCultureIgnoreCase))
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return ControlSocketCommand.GetClients;
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else
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return ControlSocketCommand.None;
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}
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public bool CheckLogined(ControlSocketCommand command)
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{
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if ((command == ControlSocketCommand.Login) | (command == ControlSocketCommand.Active))
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return true;
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else
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return _logined;
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}
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public bool DoGetClients()
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{
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AsyncSocketUserToken[] userTokenArray = null;
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_asyncSocketServer.AsyncSocketUserTokenList.CopyList(ref userTokenArray);
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_outgoingDataAssembler.AddSuccess();
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string socketText = "";
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for (int i = 0; i < userTokenArray.Length; i++)
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{
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try
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{
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socketText = userTokenArray[i].ConnectSocket.LocalEndPoint.ToString() + "\t"
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+ userTokenArray[i].ConnectSocket.RemoteEndPoint.ToString() + "\t"
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+ (userTokenArray[i].AsyncSocketInvokeElement as BaseSocketProtocol).SocketFlag + "\t"
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+ (userTokenArray[i].AsyncSocketInvokeElement as BaseSocketProtocol).UserName + "\t"
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+ userTokenArray[i].AsyncSocketInvokeElement.ConnectDT.ToString() + "\t"
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+ userTokenArray[i].AsyncSocketInvokeElement.ActiveDT.ToString();
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_outgoingDataAssembler.AddValue(ProtocolKey.Item, socketText);
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}
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catch (Exception E)
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{
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Program.Logger.ErrorFormat("Get client error, message: {0}", E.Message);
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Program.Logger.Error(E.StackTrace);
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}
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}
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return DoSendResult();
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}
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}
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}
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