基线 SVN r240

SVN-Revision: r240
This commit is contained in:
cyf
2025-02-06 06:46:06 +00:00
commit ab56a9bcf7
5317 changed files with 902274 additions and 0 deletions
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namespace Lskj.SocketClient
{
partial class Form1
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows
/// <summary>
/// 设计器支持所需的方法 - 不要
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.button1 = new System.Windows.Forms.Button();
this.button2 = new System.Windows.Forms.Button();
this.textBox1 = new System.Windows.Forms.TextBox();
this.openFileDialog1 = new System.Windows.Forms.OpenFileDialog();
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.button3 = new System.Windows.Forms.Button();
this.button4 = new System.Windows.Forms.Button();
this.saveFileDialog1 = new System.Windows.Forms.SaveFileDialog();
this.SuspendLayout();
//
// button1
//
this.button1.Location = new System.Drawing.Point(13, 13);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 0;
this.button1.Text = "连接";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// button2
//
this.button2.Location = new System.Drawing.Point(103, 13);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(75, 23);
this.button2.TabIndex = 1;
this.button2.Text = "上传";
this.button2.UseVisualStyleBackColor = true;
this.button2.Click += new System.EventHandler(this.button2_Click);
//
// textBox1
//
this.textBox1.Dock = System.Windows.Forms.DockStyle.Bottom;
this.textBox1.Location = new System.Drawing.Point(0, 173);
this.textBox1.Multiline = true;
this.textBox1.Name = "textBox1";
this.textBox1.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
this.textBox1.Size = new System.Drawing.Size(604, 249);
this.textBox1.TabIndex = 2;
//
// openFileDialog1
//
this.openFileDialog1.FileName = "openFileDialog1";
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(12, 102);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(41, 12);
this.label1.TabIndex = 3;
this.label1.Text = "label1";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(12, 123);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(41, 12);
this.label2.TabIndex = 4;
this.label2.Text = "label2";
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(12, 146);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(41, 12);
this.label3.TabIndex = 5;
this.label3.Text = "label3";
//
// button3
//
this.button3.Location = new System.Drawing.Point(103, 42);
this.button3.Name = "button3";
this.button3.Size = new System.Drawing.Size(75, 23);
this.button3.TabIndex = 6;
this.button3.Text = "下载";
this.button3.UseVisualStyleBackColor = true;
this.button3.Click += new System.EventHandler(this.button3_Click);
//
// button4
//
this.button4.Location = new System.Drawing.Point(13, 42);
this.button4.Name = "button4";
this.button4.Size = new System.Drawing.Size(75, 23);
this.button4.TabIndex = 0;
this.button4.Text = "连接";
this.button4.UseVisualStyleBackColor = true;
this.button4.Click += new System.EventHandler(this.button4_Click);
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(604, 422);
this.Controls.Add(this.button3);
this.Controls.Add(this.label3);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.Controls.Add(this.textBox1);
this.Controls.Add(this.button2);
this.Controls.Add(this.button4);
this.Controls.Add(this.button1);
this.Name = "Form1";
this.Text = "Form1";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Button button2;
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.OpenFileDialog openFileDialog1;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Button button3;
private System.Windows.Forms.Button button4;
private System.Windows.Forms.SaveFileDialog saveFileDialog1;
}
}
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Threading;
using System.IO;
namespace Lskj.SocketClient
{
public partial class Form1 : Form
{
/// <summary>
/// 每次上传数据包大小
/// </summary>
public static int UploadPacketSize = 32 * 1024;
/// <summary>
/// 每次下载数据包大小
/// </summary>
public static int DownLoadPacketSize = 64 * 1024;
private ClientUploadSocket _uploadSocket;
private ClientDownLoadSocket _downSocket;
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
try
{
_uploadSocket = new ClientUploadSocket();
_uploadSocket.Connect("127.0.0.1", 9999);
ShowMsg("Connect Server Success.127.0.0.1:9999");
_uploadSocket.DoActive();
_uploadSocket.DoLogin("admin", "admin");
ShowMsg("Login Server Success");
ShowMsg("Please Input Upload FileName");
}
catch (Exception ex)
{
ShowMsg("Connect Server Fault." + ex.Message);
}
}
private void button2_Click(object sender, EventArgs e)
{
try
{
if (openFileDialog1.ShowDialog() == DialogResult.OK)
{
for (int i = 0; i < 3; i++) //发送失败后,尝试3次重发
{
if (SendFile(openFileDialog1.FileName))
{
ShowMsg("Upload File Success");
break;
}
Thread.Sleep(3 * 1000); //发送失败等待3S后重连
}
}
}
catch (Exception ex)
{
ShowMsg("SendFile Fault." + ex.StackTrace);
}
}
private bool SendFile(string fileName)
{
FileStream fileStream = new FileStream(fileName, FileMode.Open, FileAccess.ReadWrite);
try
{
try
{
long fileSize = fileStream.Length;
if (!_uploadSocket.DoUpload("", Path.GetFileName(fileName), ref fileSize))
throw new Exception(_uploadSocket.ErrorString);
fileStream.Position = fileSize;
label1.Text = Path.GetFileName(fileName) + ":" + fileSize + "/" + Convert.ToInt32(fileStream.Length / 1024 / 1024) + "MB";
byte[] readBuffer = new byte[UploadPacketSize];
long uploadSize = 0;
while (fileStream.Position < fileStream.Length)
{
int count = fileStream.Read(readBuffer, 0, UploadPacketSize);
if (!_uploadSocket.DoData(readBuffer, 0, count))
throw new Exception(_uploadSocket.ErrorString);
uploadSize += count;
Application.DoEvents();
label1.Text = Path.GetFileName(fileName) + ":" + Convert.ToInt32(uploadSize / 1024 / 1024) + "MB/" + Convert.ToInt32(fileStream.Length / 1024 / 1024) + "MB";
ShowMsg("本地传输数据大小:" + uploadSize);
}
if (!_uploadSocket.DoEof(fileStream.Length))
throw new Exception(_uploadSocket.ErrorString);
return true;
}
catch (Exception E)
{
ShowMsg("Upload File Error: " + E.Message);
return false;
}
}
finally
{
fileStream.Close();
}
}
public bool DownFile(string fileName)
{
FileStream fileStream = null;
try
{
saveFileDialog1.FileName = fileName;
if (saveFileDialog1.ShowDialog() == DialogResult.OK)
{
long localSize = 0;
long fileSize = 0;
if (File.Exists(saveFileDialog1.FileName))
{
fileStream = new FileStream(fileName, FileMode.Open, FileAccess.ReadWrite);
localSize = fileStream.Length;
}
if (!_downSocket.DoDownLoad("", fileName, ref fileSize))
throw new Exception(_uploadSocket.ErrorString);
ShowMsg(fileName + string.Format("({0}/{1}kb)", localSize, fileSize));
// 开始下载
byte[] readBuffer = new byte[DownLoadPacketSize];
long downloadSize = localSize;
//while (fileStream.Position < fileStream.Length)
//{
// fileStream.Write(readBuffer, 0, DownLoadPacketSize);
// if (!_uploadSocket.DoData(readBuffer, 0, count))
// throw new Exception(_uploadSocket.ErrorString);
// uploadSize += count;
// Application.DoEvents();
// label1.Text = Path.GetFileName(fileName) + ":" + Convert.ToInt32(uploadSize / 1024 / 1024) + "MB/" + Convert.ToInt32(fileStream.Length / 1024 / 1024) + "MB";
// ShowMsg("本地下载数据大小:" + uploadSize);
//}
//if (!_uploadSocket.DoEof(fileStream.Length))
// throw new Exception(_uploadSocket.ErrorString);
}
return true;
}
catch (Exception ex)
{
ShowMsg("DownLoadFile Fault." + ex.StackTrace);
}
finally
{
if (fileStream != null) fileStream.Close();
}
return false;
}
public void ShowMsg(string msg)
{
this.Invoke((EventHandler)delegate
{
this.textBox1.Text += msg + "\r\n";
this.textBox1.ScrollToCaret();
});
}
private void button3_Click(object sender, EventArgs e)
{
try
{
string fileName = "代码注释工具.rar";
for (int i = 0; i < 3; i++) //发送失败后,尝试3次重发
{
if (DownFile(fileName))
{
ShowMsg("DownLoad File Success");
break;
}
Thread.Sleep(3 * 1000); //发送失败等待3S后重连
}
}
catch (Exception ex)
{
ShowMsg("SendFile Fault." + ex.StackTrace);
}
}
private void button4_Click(object sender, EventArgs e)
{
try
{
_downSocket = new ClientDownLoadSocket();
_downSocket.Connect("127.0.0.1", 9999);
ShowMsg("Connect Server Success.127.0.0.1:9999");
_downSocket.DoActive();
_downSocket.DoLogin("admin", "admin");
ShowMsg("Login Server Success");
}
catch (Exception ex)
{
ShowMsg(ex.Message);
}
}
}
}
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<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
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<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:choice>
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</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
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<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="openFileDialog1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
<metadata name="saveFileDialog1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>165, 17</value>
</metadata>
</root>
@@ -0,0 +1,99 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{D8BF9C4A-1680-420F-8B3D-A2FAAE94593F}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Lskj.SocketClient</RootNamespace>
<AssemblyName>Lskj.SocketClient</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>
</TargetFrameworkProfile>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\Lskj.SocketService\AsyncSocketCore\DynamicBufferManager.cs">
<Link>SyncSocketCore\DynamicBufferManager.cs</Link>
</Compile>
<Compile Include="..\Lskj.SocketService\AsyncSocketCore\IncomingDataParser.cs">
<Link>SyncSocketCore\IncomingDataParser.cs</Link>
</Compile>
<Compile Include="..\Lskj.SocketService\AsyncSocketCore\OutgoingDataAssembler.cs">
<Link>SyncSocketCore\OutgoingDataAssembler.cs</Link>
</Compile>
<Compile Include="..\Lskj.SocketService\AsyncSocketProtocolCore\ProtocolKey.cs">
<Link>SyncSocketProtocolCore\ProtocolKey.cs</Link>
</Compile>
<Compile Include="..\Lskj.SocketService\AsyncSocketPublic\BasicFunc.cs">
<Link>AsyncSocketPublic\BasicFunc.cs</Link>
</Compile>
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SyncSocketCore\SyncSocketInvokeElement.cs" />
<Compile Include="SyncSocketProtocolCore\ClientBaseSocket.cs" />
<Compile Include="SyncSocketProtocol\ClientDownLoadSocket.cs" />
<Compile Include="SyncSocketProtocol\ClientUploadSocket.cs" />
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
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</Project>
@@ -0,0 +1,35 @@
<GhostDoc>
<SpellChecker>
<IncludeExtensions>
</IncludeExtensions>
<IgnoreExtensions>
</IgnoreExtensions>
<IgnoreFiles>
</IgnoreFiles>
</SpellChecker>
<HelpConfigurations selected="HelpFile">
<HelpConfiguration name="HelpFile">
<OutputPath>.\Help</OutputPath>
<ImageFolderPath />
<HtmlFormats>
<HtmlHelp>true</HtmlHelp>
<MSHelpViewer>false</MSHelpViewer>
<MSHelp2>false</MSHelp2>
<Website>false</Website>
</HtmlFormats>
<IncludeScopes>
<Public>true</Public>
<Internal>false</Internal>
<Protected>false</Protected>
<Private>false</Private>
<Inherited>true</Inherited>
<EnableTags>false</EnableTags>
<TagList />
</IncludeScopes>
<ResolveCrefLinks>true</ResolveCrefLinks>
<HeaderText />
<FooterText />
<SelectedProjects />
</HelpConfiguration>
</HelpConfigurations>
</GhostDoc>
+21
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
namespace Lskj.SocketClient
{
static class Program
{
/// <summary>
/// 应用程序的主入口点。
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}
@@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// 有关程序集的常规信息通过以下
// 特性集控制。更改这些特性值可修改
// 与程序集关联的信息。
[assembly: AssemblyTitle("Lskj.SocketClient")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Lskj.SocketClient")]
[assembly: AssemblyCopyright("Copyright © 2018")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// 将 ComVisible 设置为 false 使此程序集中的类型
// 对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型,
// 则将该类型上的 ComVisible 特性设置为 true。
[assembly: ComVisible(false)]
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
[assembly: Guid("658f2349-edae-4588-bb75-15e1f555809b")]
// 程序集的版本信息由下面四个值组成:
//
// 主版本
// 次版本
// 内部版本号
// 修订号
//
// 可以指定所有这些值,也可以使用“内部版本号”和“修订号”的默认值,
// 方法是按如下所示使用“*”:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
@@ -0,0 +1,63 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace Lskj.SocketClient.Properties {
using System;
/// <summary>
/// 一个强类型的资源类,用于查找本地化的字符串等。
/// </summary>
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// 返回此类使用的缓存的 ResourceManager 实例。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Lskj.SocketClient.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 使用此强类型资源类,为所有资源查找
/// 重写当前线程的 CurrentUICulture 属性。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}
@@ -0,0 +1,117 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
@@ -0,0 +1,241 @@
/******************************
* 说明:Socket传输基类
* 创建人:龚宇超
* 创建日期:2018-01-23
* 修改人:
* 修改日期:
* 修改备注:
* 版本:1.0.0.0
******************************/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net.Sockets;
using Lskj.SocketService;
namespace Lskj.SocketClient
{
/// <summary>
/// 异步Socket调用对象,所有的协议处理都从本类继承
/// </summary>
public class SyncSocketInvokeElement
{
private bool _netByteOrder;
/// <summary>
/// TCP客户端
/// </summary>
protected TcpClient _tcpClient;
/// <summary>
/// 服务器地址
/// </summary>
protected string _host;
/// <summary>
/// 端口
/// </summary>
protected int _port;
/// <summary>
/// 传输标识
/// </summary>
protected ProtocolFlag _protocolFlag;
/// <summary>
/// 传输时间设置
/// </summary>
/// <value>The socket time out ms.</value>
protected int SocketTimeOutMS
{
get
{
return _tcpClient.SendTimeout;
}
set
{
_tcpClient.SendTimeout = value;
_tcpClient.ReceiveTimeout = value;
}
}
/// <summary>
/// 协议组装器,用来组装往外发送的命令
/// </summary>
protected OutgoingDataAssembler _outgoingDataAssembler;
/// <summary>
/// 接收数据的缓存
/// </summary>
protected DynamicBufferManager _recvBuffer;
/// <summary>
/// 收到数据的解析器,用于解析返回的内容
/// </summary>
protected IncomingDataParser _incomingDataParser;
/// <summary>
/// 发送数据的缓存,统一写到内存中,调用一次发送
/// </summary>
protected DynamicBufferManager _sendBuffer;
/// <summary>
/// 长度是否使用网络字节顺序
/// </summary>
/// <value><c>true</c> if [net byte order]; otherwise, <c>false</c>.</value>
public bool NetByteOrder
{
get { return _netByteOrder; }
set { _netByteOrder = value; }
}
public SyncSocketInvokeElement()
{
_tcpClient = new TcpClient();
_tcpClient.Client.Blocking = true; //使用阻塞模式,即同步模式
_protocolFlag = ProtocolFlag.None;
SocketTimeOutMS = ProtocolConst.SocketTimeOutMS;
_outgoingDataAssembler = new OutgoingDataAssembler();
_recvBuffer = new DynamicBufferManager(ProtocolConst.ReceiveBufferSize);
_incomingDataParser = new IncomingDataParser();
_sendBuffer = new DynamicBufferManager(ProtocolConst.ReceiveBufferSize);
}
/// <summary>
/// <para>说明:连接Socket服务器</para>
/// <para>创建人:龚宇超</para>
/// <para>创建日期:2018-01-24 </para>
/// <para>修改人:</para>
/// <para>修改日期:</para>
/// <para>修改备注:</para>
/// <para>版本:1.0</para>
/// </summary>
/// <param name="host">The host.</param>
/// <param name="port">The port.</param>
public void Connect(string host, int port)
{
_tcpClient.Connect(host, port);
byte[] socketFlag = new byte[1];
socketFlag[0] = (byte)_protocolFlag;
_tcpClient.Client.Send(socketFlag, SocketFlags.None); //发送标识
_host = host;
_port = port;
}
/// <summary>
/// <para>说明:关闭Socket连接</para>
/// <para>创建人:龚宇超</para>
/// <para>创建日期:2018-01-24 </para>
/// <para>修改人:</para>
/// <para>修改日期:</para>
/// <para>修改备注:</para>
/// <para>版本:1.0</para>
/// </summary>
public void Disconnect()
{
_tcpClient.Close();
_tcpClient = new TcpClient();
//_tcpClient.Client.
}
/// <summary>
/// <para>说明:发送命令</para>
/// <para>创建人:龚宇超</para>
/// <para>创建日期:2018-01-24 </para>
/// <para>修改人:</para>
/// <para>修改日期:</para>
/// <para>修改备注:</para>
/// <para>版本:1.0</para>
/// </summary>
public void SendCommand()
{
string commandText = _outgoingDataAssembler.GetProtocolText();
byte[] bufferUTF8 = Encoding.UTF8.GetBytes(commandText);
int totalLength = sizeof(int) + bufferUTF8.Length; //获取总大小
_sendBuffer.Clear();
_sendBuffer.WriteInt(totalLength, false); //写入总大小
_sendBuffer.WriteInt(bufferUTF8.Length, false); //写入命令大小
_sendBuffer.WriteBuffer(bufferUTF8); //写入命令内容
_tcpClient.Client.Send(_sendBuffer.Buffer, 0, _sendBuffer.DataCount, SocketFlags.None); //使用阻塞模式,Socket会一次发送完所有数据后才返回
}
/// <summary>
/// <para>说明:发送命令</para>
/// <para>创建人:龚宇超</para>
/// <para>创建日期:2018-01-24 </para>
/// <para>修改人:</para>
/// <para>修改日期:</para>
/// <para>修改备注:</para>
/// <para>版本:1.0</para>
/// </summary>
/// <param name="buffer">The buffer.</param>
/// <param name="offset">The offset.</param>
/// <param name="count">The count.</param>
public void SendCommand(byte[] buffer, int offset, int count)
{
string commandText = _outgoingDataAssembler.GetProtocolText();
byte[] bufferUTF8 = Encoding.UTF8.GetBytes(commandText);
int totalLength = sizeof(int) + bufferUTF8.Length + count; //获取总大小
_sendBuffer.Clear();
_sendBuffer.WriteInt(totalLength, false); //写入总大小
_sendBuffer.WriteInt(bufferUTF8.Length, false); //写入命令大小
_sendBuffer.WriteBuffer(bufferUTF8); //写入命令内容
_sendBuffer.WriteBuffer(buffer, offset, count); //写入二进制数据
_tcpClient.Client.Send(_sendBuffer.Buffer, 0, _sendBuffer.DataCount, SocketFlags.None);
}
/// <summary>
/// <para>说明:接收命令</para>
/// <para>创建人:龚宇超</para>
/// <para>创建日期:2018-01-24 </para>
/// <para>修改人:</para>
/// <para>修改日期:</para>
/// <para>修改备注:</para>
/// <para>版本:1.0</para>
/// </summary>
/// <returns><c>true</c> if XXXX, <c>false</c> otherwise.</returns>
public bool RecvCommand()
{
_recvBuffer.Clear();
_tcpClient.Client.Receive(_recvBuffer.Buffer, sizeof(int), SocketFlags.None);
int packetLength = BitConverter.ToInt32(_recvBuffer.Buffer, 0); //获取包长度
if (NetByteOrder)
packetLength = System.Net.IPAddress.NetworkToHostOrder(packetLength); //把网络字节顺序转为本地字节顺序
_recvBuffer.SetBufferSize(sizeof(int) + packetLength); //保证接收有足够的空间
_tcpClient.Client.Receive(_recvBuffer.Buffer, sizeof(int), packetLength, SocketFlags.None);
int commandLen = BitConverter.ToInt32(_recvBuffer.Buffer, sizeof(int)); //取出命令长度
string tmpStr = Encoding.UTF8.GetString(_recvBuffer.Buffer, sizeof(int) + sizeof(int), commandLen);
if (!_incomingDataParser.DecodeProtocolText(tmpStr)) //解析命令
return false;
else
return true;
}
/// <summary>
/// <para>说明:接收命令</para>
/// <para>创建人:龚宇超</para>
/// <para>创建日期:2018-01-24 </para>
/// <para>修改人:</para>
/// <para>修改日期:</para>
/// <para>修改备注:</para>
/// <para>版本:1.0</para>
/// </summary>
/// <param name="buffer">The buffer.</param>
/// <param name="offset">The offset.</param>
/// <param name="size">The size.</param>
/// <returns><c>true</c> if XXXX, <c>false</c> otherwise.</returns>
public bool RecvCommand(out byte[] buffer, out int offset, out int size)
{
_recvBuffer.Clear();
_tcpClient.Client.Receive(_recvBuffer.Buffer, sizeof(int), SocketFlags.None);
int packetLength = BitConverter.ToInt32(_recvBuffer.Buffer, 0); //获取包长度
if (NetByteOrder)
packetLength = System.Net.IPAddress.NetworkToHostOrder(packetLength); //把网络字节顺序转为本地字节顺序
_recvBuffer.SetBufferSize(sizeof(int) + packetLength); //保证接收有足够的空间
_tcpClient.Client.Receive(_recvBuffer.Buffer, sizeof(int), packetLength, SocketFlags.None);
int commandLen = BitConverter.ToInt32(_recvBuffer.Buffer, sizeof(int)); //取出命令长度
string tmpStr = Encoding.UTF8.GetString(_recvBuffer.Buffer, sizeof(int) + sizeof(int), commandLen);
if (!_incomingDataParser.DecodeProtocolText(tmpStr)) //解析命令
{
buffer = null;
offset = 0;
size = 0;
return false;
}
else
{
buffer = _recvBuffer.Buffer;
offset = commandLen + sizeof(int) + sizeof(int);
size = packetLength - offset;
return true;
}
}
}
}
@@ -0,0 +1,100 @@
/******************************
* 说明:下载Scoket通讯
* 创建人:龚宇超
* 创建日期:2018-01-23
* 修改人:
* 修改日期:
* 修改备注:
* 版本:1.0.0.0
******************************/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Lskj.SocketService;
namespace Lskj.SocketClient
{
public class ClientDownLoadSocket : ClientBaseSocket
{
public ClientDownLoadSocket()
: base()
{
_protocolFlag = ProtocolFlag.Download;
}
public bool DoDownLoad(string dirName, string fileName, ref long fileSize)
{
bool bConnect = ReConnectAndLogin(); //检测连接是否还在,如果断开则重连并登录
if (!bConnect)
return bConnect;
try
{
_outgoingDataAssembler.Clear();
_outgoingDataAssembler.AddRequest();
_outgoingDataAssembler.AddCommand(ProtocolKey.Download);
_outgoingDataAssembler.AddValue(ProtocolKey.DirName, dirName);
_outgoingDataAssembler.AddValue(ProtocolKey.FileName, fileName);
SendCommand();
bool bSuccess = RecvCommand();
if (bSuccess)
{
bSuccess = CheckErrorCode();
if (bSuccess)
{
bSuccess = _incomingDataParser.GetValue(ProtocolKey.FileSize, ref fileSize);
}
return bSuccess;
}
else
return false;
}
catch (Exception E)
{
//记录日志
_errorString = E.Message;
return false;
}
}
public bool DoData(byte[] buffer, int offset, int count)
{
try
{
_outgoingDataAssembler.Clear();
_outgoingDataAssembler.AddRequest();
_outgoingDataAssembler.AddCommand(ProtocolKey.Data);
SendCommand(buffer, offset, count);
return true;
}
catch (Exception E)
{
//记录日志
_errorString = E.Message;
return false;
}
}
public bool DoEof(Int64 fileSize)
{
try
{
_outgoingDataAssembler.Clear();
_outgoingDataAssembler.AddRequest();
_outgoingDataAssembler.AddCommand(ProtocolKey.Eof);
SendCommand();
bool bSuccess = RecvCommand();
if (bSuccess)
return CheckErrorCode();
else
return false;
}
catch (Exception E)
{
//记录日志
_errorString = E.Message;
return false;
}
}
}
}
@@ -0,0 +1,118 @@
/******************************
* 说明:上传Socket通讯
* 创建人:龚宇超
* 创建日期:2018-01-23
* 修改人:
* 修改日期:
* 修改备注:
* 版本:1.0.0.0
******************************/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Lskj.SocketService;
namespace Lskj.SocketClient
{
/// <summary>
/// 上传Socket通讯协议
/// </summary>
class ClientUploadSocket : ClientBaseSocket
{
public ClientUploadSocket()
: base()
{
_protocolFlag = ProtocolFlag.Upload;
}
/// <summary>
/// <para>说明:上传</para>
/// <para>创建人:龚宇超</para>
/// <para>创建日期:2018-01-24 </para>
/// <para>修改人:</para>
/// <para>修改日期:</para>
/// <para>修改备注:</para>
/// <para>版本:1.0</para>
/// </summary>
/// <param name="dirName">目录</param>
/// <param name="fileName">文件</param>
/// <param name="fileSize">文件大小</param>
/// <returns><c>true</c> if XXXX, <c>false</c> otherwise.</returns>
public bool DoUpload(string dirName, string fileName, ref long fileSize)
{
bool bConnect = ReConnectAndLogin(); //检测连接是否还在,如果断开则重连并登录
if (!bConnect)
return bConnect;
try
{
_outgoingDataAssembler.Clear();
_outgoingDataAssembler.AddRequest();
_outgoingDataAssembler.AddCommand(ProtocolKey.Upload);
_outgoingDataAssembler.AddValue(ProtocolKey.DirName, dirName);
_outgoingDataAssembler.AddValue(ProtocolKey.FileName, fileName);
_outgoingDataAssembler.AddValue(ProtocolKey.FileSize, fileSize);
SendCommand();
bool bSuccess = RecvCommand();
if (bSuccess)
{
bSuccess = CheckErrorCode();
if (bSuccess)
{
bSuccess = _incomingDataParser.GetValue(ProtocolKey.FileSize, ref fileSize);
}
return bSuccess;
}
else
return false;
}
catch (Exception E)
{
//记录日志
_errorString = E.Message;
return false;
}
}
public bool DoData(byte[] buffer, int offset, int count)
{
try
{
_outgoingDataAssembler.Clear();
_outgoingDataAssembler.AddRequest();
_outgoingDataAssembler.AddCommand(ProtocolKey.Data);
SendCommand(buffer, offset, count);
return true;
}
catch (Exception E)
{
//记录日志
_errorString = E.Message;
return false;
}
}
public bool DoEof(Int64 fileSize)
{
try
{
_outgoingDataAssembler.Clear();
_outgoingDataAssembler.AddRequest();
_outgoingDataAssembler.AddCommand(ProtocolKey.Eof);
SendCommand();
bool bSuccess = RecvCommand();
if (bSuccess)
return CheckErrorCode();
else
return false;
}
catch (Exception E)
{
//记录日志
_errorString = E.Message;
return false;
}
}
}
}
@@ -0,0 +1,206 @@
/******************************
* 说明:Socket传输基类
* 创建人:龚宇超
* 创建日期:2018-01-23
* 修改人:
* 修改日期:
* 修改备注:
* 版本:1.0.0.0
******************************/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Lskj.SocketService;
namespace Lskj.SocketClient
{
/// <summary>
/// Socket传输基类
/// </summary>
public class ClientBaseSocket : SyncSocketInvokeElement
{
protected string _errorString;
/// <summary>
/// 用户名
/// </summary>
protected string _userName;
/// <summary>
/// 密码
/// </summary>
protected string _password;
/// <summary>
/// 错误码
/// </summary>
/// <value>The error string.</value>
public string ErrorString { get { return _errorString; } }
public ClientBaseSocket()
: base()
{
}
/// <summary>
/// <para>说明:检查是否传输结果</para>
/// <para>创建人:龚宇超</para>
/// <para>创建日期:2018-01-24 </para>
/// <para>修改人:</para>
/// <para>修改日期:</para>
/// <para>修改备注:</para>
/// <para>版本:1.0</para>
/// </summary>
/// <returns><c>true</c> if XXXX, <c>false</c> otherwise.</returns>
public bool CheckErrorCode()
{
int errorCode = 0;
_incomingDataParser.GetValue(ProtocolKey.Code, ref errorCode);
if (errorCode == ProtocolCode.Success)
return true;
else
{
_errorString = ProtocolCode.GetErrorCodeString(errorCode);
return false;
}
}
/// <summary>
/// <para>说明:发送Active命令</para>
/// <para>创建人:龚宇超</para>
/// <para>创建日期:2018-01-24 </para>
/// <para>修改人:</para>
/// <para>修改日期:</para>
/// <para>修改备注:</para>
/// <para>版本:1.0</para>
/// </summary>
/// <returns><c>true</c> if XXXX, <c>false</c> otherwise.</returns>
public bool DoActive()
{
try
{
_outgoingDataAssembler.Clear();
_outgoingDataAssembler.AddRequest();
_outgoingDataAssembler.AddCommand(ProtocolKey.Active);
SendCommand();
bool bSuccess = RecvCommand();
if (bSuccess)
return CheckErrorCode();
else
return false;
}
catch (Exception E)
{
//记录日志
_errorString = E.Message;
return false;
}
}
/// <summary>
/// <para>说明:发送登录命令</para>
/// <para>创建人:龚宇超</para>
/// <para>创建日期:2018-01-24 </para>
/// <para>修改人:</para>
/// <para>修改日期:</para>
/// <para>修改备注:</para>
/// <para>版本:1.0</para>
/// </summary>
/// <param name="userName">Name of the user.</param>
/// <param name="password">The password.</param>
/// <returns><c>true</c> if XXXX, <c>false</c> otherwise.</returns>
public bool DoLogin(string userName, string password)
{
try
{
_outgoingDataAssembler.Clear();
_outgoingDataAssembler.AddRequest();
_outgoingDataAssembler.AddCommand(ProtocolKey.Login);
_outgoingDataAssembler.AddValue(ProtocolKey.UserName, userName);
_outgoingDataAssembler.AddValue(ProtocolKey.Password, BasicFunc.MD5String(password));
SendCommand();
bool bSuccess = RecvCommand();
if (bSuccess)
{
bSuccess = CheckErrorCode();
if (bSuccess)
{
_userName = userName;
_password = password;
}
return bSuccess;
}
else
return false;
}
catch (Exception E)
{
//记录日志
_errorString = E.Message;
return false;
}
}
/// <summary>
/// <para>说明:检查连接是否存在,不存在则重连服务器</para>
/// <para>创建人:龚宇超</para>
/// <para>创建日期:2018-01-24 </para>
/// <para>修改人:</para>
/// <para>修改日期:</para>
/// <para>修改备注:</para>
/// <para>版本:1.0</para>
/// </summary>
/// <returns><c>true</c> if XXXX, <c>false</c> otherwise.</returns>
public bool ReConnect()
{
if (_tcpClient.Connected && (!DoActive()))
return true;
else
{
if (!_tcpClient.Connected)
{
try
{
Connect(_host, _port);
return true;
}
catch (Exception)
{
return false;
}
}
else
return true;
}
}
/// <summary>
/// <para>说明:检查连接是否存在,不存在则重连并登录</para>
/// <para>创建人:龚宇超</para>
/// <para>创建日期:2018-01-24 </para>
/// <para>修改人:</para>
/// <para>修改日期:</para>
/// <para>修改备注:</para>
/// <para>版本:1.0</para>
/// </summary>
/// <returns><c>true</c> if XXXX, <c>false</c> otherwise.</returns>
public bool ReConnectAndLogin()
{
if (_tcpClient.Connected && (!DoActive()))
return true;
else
{
if (!_tcpClient.Connected)
{
try
{
Disconnect();
Connect(_host, _port);
return DoLogin(_userName, _password);
}
catch (Exception E)
{
return false;
}
}
else
return true;
}
}
}
}