基线 SVN r240

SVN-Revision: r240
This commit is contained in:
cyf
2025-02-06 06:46:06 +00:00
commit ab56a9bcf7
5317 changed files with 902274 additions and 0 deletions
@@ -0,0 +1,20 @@
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WindowsFormsApplication3", "WindowsFormsApplication3\WindowsFormsApplication3.csproj", "{0E2BF79D-C224-4643-BD26-B26F3B6DD3AB}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x86 = Debug|x86
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{0E2BF79D-C224-4643-BD26-B26F3B6DD3AB}.Debug|x86.ActiveCfg = Debug|x86
{0E2BF79D-C224-4643-BD26-B26F3B6DD3AB}.Debug|x86.Build.0 = Debug|x86
{0E2BF79D-C224-4643-BD26-B26F3B6DD3AB}.Release|x86.ActiveCfg = Release|x86
{0E2BF79D-C224-4643-BD26-B26F3B6DD3AB}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
@@ -0,0 +1,35 @@
<GhostDoc>
<SpellChecker>
<IncludeExtensions>
</IncludeExtensions>
<IgnoreExtensions>
</IgnoreExtensions>
<IgnoreFiles>
</IgnoreFiles>
</SpellChecker>
<HelpConfigurations selected="HelpFile">
<HelpConfiguration name="HelpFile">
<OutputPath>.\Help</OutputPath>
<ImageFolderPath />
<HtmlFormats>
<HtmlHelp>true</HtmlHelp>
<MSHelpViewer>false</MSHelpViewer>
<MSHelp2>false</MSHelp2>
<Website>false</Website>
</HtmlFormats>
<IncludeScopes>
<Public>true</Public>
<Internal>false</Internal>
<Protected>false</Protected>
<Private>false</Private>
<Inherited>true</Inherited>
<EnableTags>false</EnableTags>
<TagList />
</IncludeScopes>
<ResolveCrefLinks>true</ResolveCrefLinks>
<HeaderText />
<FooterText />
<SelectedProjects />
</HelpConfiguration>
</HelpConfigurations>
</GhostDoc>
@@ -0,0 +1,163 @@
namespace WindowsFormsApplication3
{
partial class Form1
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows
/// <summary>
/// 设计器支持所需的方法 - 不要
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.txtLog = new System.Windows.Forms.TextBox();
this.label2 = new System.Windows.Forms.Label();
this.label1 = new System.Windows.Forms.Label();
this.txtTime = new System.Windows.Forms.TextBox();
this.btnStart = new System.Windows.Forms.Button();
this.label3 = new System.Windows.Forms.Label();
this.txtcxc = new System.Windows.Forms.TextBox();
this.txtwz = new System.Windows.Forms.TextBox();
this.label4 = new System.Windows.Forms.Label();
this.timer1 = new System.Windows.Forms.Timer(this.components);
this.SuspendLayout();
//
// txtLog
//
this.txtLog.Location = new System.Drawing.Point(9, 92);
this.txtLog.Multiline = true;
this.txtLog.Name = "txtLog";
this.txtLog.Size = new System.Drawing.Size(543, 273);
this.txtLog.TabIndex = 1;
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(128, 11);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(89, 12);
this.label2.TabIndex = 8;
this.label2.Text = "分钟,检测一次";
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(20, 11);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(53, 12);
this.label1.TabIndex = 7;
this.label1.Text = "间隔时间";
//
// txtTime
//
this.txtTime.Location = new System.Drawing.Point(79, 7);
this.txtTime.Name = "txtTime";
this.txtTime.Size = new System.Drawing.Size(43, 21);
this.txtTime.TabIndex = 6;
this.txtTime.Text = "5";
//
// btnStart
//
this.btnStart.Location = new System.Drawing.Point(477, 5);
this.btnStart.Name = "btnStart";
this.btnStart.Size = new System.Drawing.Size(75, 23);
this.btnStart.TabIndex = 5;
this.btnStart.Text = "开始检测";
this.btnStart.UseVisualStyleBackColor = true;
this.btnStart.Click += new System.EventHandler(this.btnStart_Click);
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(8, 38);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(65, 12);
this.label3.TabIndex = 9;
this.label3.Text = "应用程序池";
//
// txtcxc
//
this.txtcxc.Location = new System.Drawing.Point(79, 35);
this.txtcxc.Name = "txtcxc";
this.txtcxc.Size = new System.Drawing.Size(473, 21);
this.txtcxc.TabIndex = 10;
//
// txtwz
//
this.txtwz.Location = new System.Drawing.Point(79, 65);
this.txtwz.Name = "txtwz";
this.txtwz.Size = new System.Drawing.Size(473, 21);
this.txtwz.TabIndex = 12;
//
// label4
//
this.label4.AutoSize = true;
this.label4.Location = new System.Drawing.Point(44, 68);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(29, 12);
this.label4.TabIndex = 11;
this.label4.Text = "网站";
//
// timer1
//
this.timer1.Interval = 1000;
this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(564, 377);
this.Controls.Add(this.txtwz);
this.Controls.Add(this.label4);
this.Controls.Add(this.txtcxc);
this.Controls.Add(this.label3);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.Controls.Add(this.txtTime);
this.Controls.Add(this.btnStart);
this.Controls.Add(this.txtLog);
this.MaximizeBox = false;
this.Name = "Form1";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "应用程序池监测工具";
this.Load += new System.EventHandler(this.Form1_Load);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.TextBox txtLog;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.TextBox txtTime;
private System.Windows.Forms.Button btnStart;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.TextBox txtcxc;
private System.Windows.Forms.TextBox txtwz;
private System.Windows.Forms.Label label4;
private System.Windows.Forms.Timer timer1;
}
}
@@ -0,0 +1,262 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Threading;
using Microsoft.Web;
using Microsoft.Web.Administration;
using System.Runtime.InteropServices;
using System.IO;
namespace WindowsFormsApplication3
{
public partial class Form1 : Form
{
int logCount = 0;
ServerManager sm;
string filePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "sys.ini");
/// <summary>
/// 为INI文件中指定的节点取得字符串
/// </summary>
/// <param name="lpAppName">欲在其中查找关键字的节点名称</param>
/// <param name="lpKeyName">欲获取的项名</param>
/// <param name="lpDefault">指定的项没有找到时返回的默认值</param>
/// <param name="lpReturnedString">指定一个字串缓冲区,长度至少为nSize</param>
/// <param name="nSize">指定装载到lpReturnedString缓冲区的最大字符数量</param>
/// <param name="lpFileName">INI文件完整路径</param>
/// <returns>复制到lpReturnedString缓冲区的字节数量,其中不包括那些NULL中止字符</returns>
[DllImport("kernel32")]
private static extern int GetPrivateProfileString(string lpAppName, string lpKeyName, string lpDefault, StringBuilder lpReturnedString, int nSize, string lpFileName);
/// <summary>
/// 修改INI文件中内容
/// </summary>
/// <param name="lpApplicationName">欲在其中写入的节点名称</param>
/// <param name="lpKeyName">欲设置的项名</param>
/// <param name="lpString">要写入的新字符串</param>
/// <param name="lpFileName">INI文件完整路径</param>
/// <returns>非零表示成功,零表示失败</returns>
[DllImport("kernel32")]
private static extern int WritePrivateProfileString(string lpApplicationName, string lpKeyName, string lpString, string lpFileName);
public Form1()
{
InitializeComponent();
}
void RecoveryWebSite()
{
int sleepTime = Convert.ToInt32(this.txtTime.Text);
sleepTime = sleepTime * 60 * 60;
try
{
string pools = this.txtcxc.Text;
string sites = this.txtwz.Text;
if (!string.IsNullOrEmpty(pools))
{
foreach (string item in pools.Split(','))
{
try
{
var pool = sm.ApplicationPools[item];
if (pool != null)
{
if (pool.State == ObjectState.Stopped)
{
if (pool.Start() == ObjectState.Started)
{
addlog("成功启动应用程序池:" + item);
}
else
{
addlog("启动应用程序池" + item + "失败. " + sleepTime / 60 + "秒后重试启动");
}
}
else
{
addlog("启动应用程序池:" + item + "已启动,无需启动");
}
}
else
{
addlog("未找到" + item + "应用程序池");
}
}
catch (Exception ex)
{
addlog("启动应用程序池" + item + "失败. " + sleepTime / 60 + "秒后重试启动!错误信息:" + ex.Message);
}
}
}
else
{
addlog("请先填写需要启动的应用程序池列表(多个应用程序池按英文逗号分隔)");
}
if (!string.IsNullOrEmpty(sites))
{
foreach (string item in sites.Split(','))
{
try
{
var site = sm.Sites[item];
if (site != null)
{
if (site.State == ObjectState.Stopped)
{
if (site.Start() == ObjectState.Started)
{
addlog("成功启动网站:" + item);
}
else
{
addlog("启动网站" + item + "失败. " + sleepTime / 60 + "秒后重试启动");
}
}
else
{
addlog("网站:" + item + "已启动,无需启动");
}
}
else
{
addlog("未找到" + item + "网站");
}
}
catch (Exception ex)
{
addlog("启动网站" + item + "失败. " + sleepTime / 60 + "秒后重试启动!错误信息:" + ex.Message);
}
}
}
else
{
addlog("请先填写需要启动的网站列表(多个网站按英文逗号分隔)");
}
}
catch (Exception ex)
{
Console.WriteLine(ex.Message.ToString());
}
GC.Collect();
Thread.Sleep(sleepTime);
}
public void addlog(string log)
{
this.Invoke(new EventHandler(delegate
{
log = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss") + " " + log;
this.txtLog.Text += log + "\r\n";
this.txtLog.Select(this.txtLog.TextLength, 0);
this.txtLog.ScrollToCaret();
logCount++;
if (logCount > 1000)
{
logCount = 0;
// 日志过多 导致同步数据过慢,超过100条日志则清除。
this.txtLog.Text = "";
}
}));
}
private void Form1_Load(object sender, EventArgs e)
{
sm = new ServerManager();
if (!File.Exists(filePath))
{
File.Create(filePath);
}
else
{
this.txtcxc.Text = Read("s1", "pool", "", filePath);
this.txtwz.Text = Read("s2", "site", "", filePath);
}
}
private void btnStart_Click(object sender, EventArgs e)
{
timer1.Interval = Convert.ToInt32(this.txtTime.Text) * 60 * 60;
timer1.Start();
// 记录本地ini文件
Write("s1", "pool", this.txtcxc.Text, filePath);
Write("s2", "site", this.txtwz.Text, filePath);
if (string.IsNullOrEmpty(this.txtTime.Text))
{
this.txtTime.Text = "5";
}
new Thread(RecoveryWebSite).Start();
}
private void timer1_Tick(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(this.txtTime.Text))
{
this.txtTime.Text = "5";
}
new Thread(RecoveryWebSite).Start();
}
/// <summary>
/// 读取INI文件值
/// </summary>
/// <param name="section">节点名</param>
/// <param name="key">键</param>
/// <param name="def">未取到值时返回的默认值</param>
/// <param name="filePath">INI文件完整路径</param>
/// <returns>读取的值</returns>
public static string Read(string section, string key, string def, string filePath)
{
StringBuilder sb = new StringBuilder(1024);
GetPrivateProfileString(section, key, def, sb, 1024, filePath);
return sb.ToString();
}
/// <summary>
/// 写INI文件值
/// </summary>
/// <param name="section">欲在其中写入的节点名称</param>
/// <param name="key">欲设置的项名</param>
/// <param name="value">要写入的新字符串</param>
/// <param name="filePath">INI文件完整路径</param>
/// <returns>非零表示成功,零表示失败</returns>
public static int Write(string section, string key, string value, string filePath)
{
return WritePrivateProfileString(section, key, value, filePath);
}
/// <summary>
/// 删除节
/// </summary>
/// <param name="section">节点名</param>
/// <param name="filePath">INI文件完整路径</param>
/// <returns>非零表示成功,零表示失败</returns>
public static int DeleteSection(string section, string filePath)
{
return Write(section, null, null, filePath);
}
/// <summary>
/// 删除键的值
/// </summary>
/// <param name="section">节点名</param>
/// <param name="key">键名</param>
/// <param name="filePath">INI文件完整路径</param>
/// <returns>非零表示成功,零表示失败</returns>
public static int DeleteKey(string section, string key, string filePath)
{
return Write(section, key, null, filePath);
}
}
}
@@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="timer1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>
@@ -0,0 +1,21 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
namespace WindowsFormsApplication3
{
static class Program
{
/// <summary>
/// 应用程序的主入口点。
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}
@@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// 有关程序集的常规信息通过以下
// 特性集控制。更改这些特性值可修改
// 与程序集关联的信息。
[assembly: AssemblyTitle("WindowsFormsApplication3")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("WindowsFormsApplication3")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// 将 ComVisible 设置为 false 使此程序集中的类型
// 对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型,
// 则将该类型上的 ComVisible 特性设置为 true。
[assembly: ComVisible(false)]
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
[assembly: Guid("ad51f266-b3ca-459a-a3a1-5b334253311f")]
// 程序集的版本信息由下面四个值组成:
//
// 主版本
// 次版本
// 内部版本号
// 修订号
//
// 可以指定所有这些值,也可以使用“内部版本号”和“修订号”的默认值,
// 方法是按如下所示使用“*”:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
@@ -0,0 +1,63 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace WindowsFormsApplication3.Properties {
using System;
/// <summary>
/// 一个强类型的资源类,用于查找本地化的字符串等。
/// </summary>
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// 返回此类使用的缓存的 ResourceManager 实例。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WindowsFormsApplication3.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 使用此强类型资源类,为所有资源查找
/// 重写当前线程的 CurrentUICulture 属性。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}
@@ -0,0 +1,117 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
@@ -0,0 +1,26 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace WindowsFormsApplication3.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "10.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}
@@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>
@@ -0,0 +1,97 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{0E2BF79D-C224-4643-BD26-B26F3B6DD3AB}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>WindowsFormsApplication3</RootNamespace>
<AssemblyName>PoolSite</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>
</TargetFrameworkProfile>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.Web.Administration, Version=7.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>.\Microsoft.Web.Administration.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<None Include="app.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<Content Include="Microsoft.Web.Administration.dll" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>