SVN r609
SVN-Revision: r609
This commit is contained in:
+59
-38
@@ -132,7 +132,8 @@ namespace Lskj.Main
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this.TheMemoryTest.Start();
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}
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this.mainPanelControlEx.State = this.WindowState;
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this.MouseMove += FrmMain_MouseMove;
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this.MouseMove += OnFrmMainMouseMove;
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this.MouseLeave += OnFrmMainMouseLeave;
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if (SystemInfo.Instance.DisplayWatermark)
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@@ -162,7 +163,55 @@ namespace Lskj.Main
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}
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}
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private void OnFrmMainMouseLeave(object sender, EventArgs e)
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{
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Cursor = Cursors.Arrow;// 移出窗体变为正常
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}
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private void OnFrmMainMouseMove(object sender, MouseEventArgs e)
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{
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if (WindowState == FormWindowState.Maximized)
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{
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return;
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}
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if (e.Button == MouseButtons.Left)//左键按下移动,拖拽调整大小
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{
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// MousePosition的参考点是屏幕的左上角,表示鼠标当前相对于屏幕左上角的坐标。this.Left和this.Top的参考点也是屏幕
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if (Cursor == Cursors.SizeNWSE) // 倾斜拖拽
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{
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// 改变窗体宽和高的代码,其宽高为鼠标屏幕位置减去窗体的Left,Top距离
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this.Width = MousePosition.X - this.Left;
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this.Height = MousePosition.Y - this.Top;
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}
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else if (Cursor == Cursors.SizeWE) // 水平拖拽
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{
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Width = MousePosition.X - this.Left;
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}
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else if (Cursor == Cursors.SizeNS) // 垂直拖拽
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{
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Height = MousePosition.Y - this.Top;
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}
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}
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//鼠标移动过程中,坐标时刻在改变
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//当鼠标移动时横坐标距离窗体右边缘5像素以内且纵坐标距离下边缘也在5像素以内时,要将光标变为倾斜的箭头形状
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if (e.Location.X >= this.Width - 3 && e.Location.Y > this.Height - 3)
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{
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this.Cursor = Cursors.SizeNWSE; // 右下角 双向对角线光标
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}
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//当鼠标移动时横坐标距离窗体右边缘5像素以内时,要将光标变为双向水平箭头形状
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else if (e.Location.X >= this.Width - 3)
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{
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this.Cursor = Cursors.SizeWE; // 双向水平光标
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}
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//当鼠标移动时纵坐标距离窗体下边缘5像素以内时,要将光标变为垂直水平箭头形状
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else if (e.Location.Y >= this.Height - 3)
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{
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this.Cursor = Cursors.SizeNS; // 双向垂直光标
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}
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//否则,以外的窗体区域,鼠标星座均为单向箭头(默认)
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else this.Cursor = Cursors.Arrow;
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}
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/// <summary>
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/// 窗体位置改变时,水印层对应改变
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@@ -195,11 +244,6 @@ namespace Lskj.Main
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}
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}
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private void FrmMain_MouseMove(object sender, MouseEventArgs e)
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{
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}
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/// <summary>
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/// U盾状态改变
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/// </summary>
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@@ -404,6 +448,14 @@ namespace Lskj.Main
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try
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{
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this.WindowState = this.WindowState == FormWindowState.Normal ? FormWindowState.Maximized : FormWindowState.Normal;
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if (this.WindowState == FormWindowState.Maximized)
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{
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this.Padding = new Padding(0, 0, 0, 0);
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}
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else if (this.WindowState == FormWindowState.Normal)
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{
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this.Padding = new Padding(0, 0, 3, 3);
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}
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this.mainPanelControlEx.State = this.WindowState;
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this.StartPosition = FormStartPosition.CenterScreen;
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this.ResetFormState();
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@@ -625,35 +677,4 @@ namespace Lskj.Main
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public uint dwActiveProcessorMask;
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public uint dwNumberOfProcessors;
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public uint dwProcessorType;
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public uint dwAllocationGranularity;
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public uint dwProcessorLevel;
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public uint dwProcessorRevision;
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}
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//定义内存的信息结构
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[StructLayout(LayoutKind.Sequential)]
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public struct MEMORY_INFO
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{
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public uint dwLength;
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public uint dwMemoryLoad;
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public uint dwTotalPhys;
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public uint dwAvailPhys;
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public uint dwTotalPageFile;
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public uint dwAvailPageFile;
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public uint dwTotalVirtual;
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public uint dwAvailVirtual;
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}
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//定义系统时间的信息结构
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[StructLayout(LayoutKind.Sequential)]
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public struct SYSTEMTIME_INFO
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{
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public ushort wYear;
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public ushort wMonth;
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public ushort wDayOfWeek;
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public ushort wDay;
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public ushort wHour;
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public ushort wMinute;
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public ushort wSecond;
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public ushort wMilliseconds;
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}
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}
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}
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public uint dwAllocationGra
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