704 lines
26 KiB
C#
704 lines
26 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// 此代码由工具生成。
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// 运行时版本:4.0.30319.42000
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//
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// 对此文件的更改可能会导致不正确的行为,并且如果
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// 重新生成代码,这些更改将会丢失。
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace Lskj.Main.Properties {
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using System;
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/// <summary>
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/// 一个强类型的资源类,用于查找本地化的字符串等。
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/// </summary>
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// 此类是由 StronglyTypedResourceBuilder
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// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
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// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
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// (以 /str 作为命令选项),或重新生成 VS 项目。
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// 返回此类使用的缓存的 ResourceManager 实例。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Lskj.Main.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// 使用此强类型资源类,为所有资源查找
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/// 重写当前线程的 CurrentUICulture 属性。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap arrows {
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get {
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object obj = ResourceManager.GetObject("arrows", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap backup {
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get {
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object obj = ResourceManager.GetObject("backup", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap close_default {
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get {
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object obj = ResourceManager.GetObject("close_default", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap close_select {
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get {
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object obj = ResourceManager.GetObject("close_select", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap default_icon {
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get {
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object obj = ResourceManager.GetObject("default_icon", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap icon_setting {
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get {
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object obj = ResourceManager.GetObject("icon_setting", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap left_default {
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get {
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object obj = ResourceManager.GetObject("left_default", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap left_default_xj {
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get {
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object obj = ResourceManager.GetObject("left_default_xj", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap left_select {
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get {
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object obj = ResourceManager.GetObject("left_select", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap login {
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get {
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object obj = ResourceManager.GetObject("login", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap login_btn {
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get {
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object obj = ResourceManager.GetObject("login_btn", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap login_btn_select {
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get {
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object obj = ResourceManager.GetObject("login_btn_select", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap login_close_default {
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get {
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object obj = ResourceManager.GetObject("login_close_default", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap login_close_select {
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get {
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object obj = ResourceManager.GetObject("login_close_select", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap logo {
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get {
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object obj = ResourceManager.GetObject("logo", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap logo_sm {
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get {
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object obj = ResourceManager.GetObject("logo_sm", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap max_default {
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get {
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object obj = ResourceManager.GetObject("max_default", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap max_select {
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get {
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object obj = ResourceManager.GetObject("max_select", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap menu_default_1 {
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get {
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object obj = ResourceManager.GetObject("menu_default_1", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap menu_default_2 {
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get {
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object obj = ResourceManager.GetObject("menu_default_2", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap menu_default_3 {
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get {
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object obj = ResourceManager.GetObject("menu_default_3", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap menu_default_4 {
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get {
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object obj = ResourceManager.GetObject("menu_default_4", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap node_default {
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get {
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object obj = ResourceManager.GetObject("node_default", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap node_move {
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get {
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object obj = ResourceManager.GetObject("node_move", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap node_select {
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get {
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object obj = ResourceManager.GetObject("node_select", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap node2_default {
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get {
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object obj = ResourceManager.GetObject("node2_default", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap node2_move {
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get {
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object obj = ResourceManager.GetObject("node2_move", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap node2_select {
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get {
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object obj = ResourceManager.GetObject("node2_select", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap node3_default {
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get {
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object obj = ResourceManager.GetObject("node3_default", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap node3_move {
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get {
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object obj = ResourceManager.GetObject("node3_move", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap node3_select {
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get {
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object obj = ResourceManager.GetObject("node3_select", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap right {
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get {
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object obj = ResourceManager.GetObject("right", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap search_default {
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get {
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object obj = ResourceManager.GetObject("search_default", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap search_select {
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get {
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object obj = ResourceManager.GetObject("search_select", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap setting {
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get {
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object obj = ResourceManager.GetObject("setting", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap smail_default {
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get {
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object obj = ResourceManager.GetObject("smail_default", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap smail_select {
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get {
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object obj = ResourceManager.GetObject("smail_select", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap split {
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get {
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object obj = ResourceManager.GetObject("split", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap sub_add {
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get {
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object obj = ResourceManager.GetObject("sub_add", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap sub_backgroud {
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get {
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object obj = ResourceManager.GetObject("sub_backgroud", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap sub_btn_default {
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get {
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object obj = ResourceManager.GetObject("sub_btn_default", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap sub_btn_min {
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get {
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object obj = ResourceManager.GetObject("sub_btn_min", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap sub_btn_min_select {
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get {
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object obj = ResourceManager.GetObject("sub_btn_min_select", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap sub_btn_select {
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get {
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object obj = ResourceManager.GetObject("sub_btn_select", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap sub_cggl {
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get {
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object obj = ResourceManager.GetObject("sub_cggl", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap sub_gdzc {
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get {
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object obj = ResourceManager.GetObject("sub_gdzc", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap sub_khgl {
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get {
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object obj = ResourceManager.GetObject("sub_khgl", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap sub_khgx {
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get {
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object obj = ResourceManager.GetObject("sub_khgx", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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|
/// </summary>
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internal static System.Drawing.Bitmap sub_page_default {
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|
get {
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|
object obj = ResourceManager.GetObject("sub_page_default", resourceCulture);
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|
return ((System.Drawing.Bitmap)(obj));
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|
}
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|
}
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|
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/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap sub_page_hover {
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|
get {
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|
object obj = ResourceManager.GetObject("sub_page_hover", resourceCulture);
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|
return ((System.Drawing.Bitmap)(obj));
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|
}
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|
}
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|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap sub_page_select {
|
|
get {
|
|
object obj = ResourceManager.GetObject("sub_page_select", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
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|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap sub_pzjk {
|
|
get {
|
|
object obj = ResourceManager.GetObject("sub_pzjk", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap sub_scgx {
|
|
get {
|
|
object obj = ResourceManager.GetObject("sub_scgx", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap sub_scl {
|
|
get {
|
|
object obj = ResourceManager.GetObject("sub_scl", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap sub_sczw {
|
|
get {
|
|
object obj = ResourceManager.GetObject("sub_sczw", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap sub_tip_backgound {
|
|
get {
|
|
object obj = ResourceManager.GetObject("sub_tip_backgound", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap swapuser {
|
|
get {
|
|
object obj = ResourceManager.GetObject("swapuser", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap tab_bg {
|
|
get {
|
|
object obj = ResourceManager.GetObject("tab_bg", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap tab_default {
|
|
get {
|
|
object obj = ResourceManager.GetObject("tab_default", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap tab_select {
|
|
get {
|
|
object obj = ResourceManager.GetObject("tab_select", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap user {
|
|
get {
|
|
object obj = ResourceManager.GetObject("user", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap version {
|
|
get {
|
|
object obj = ResourceManager.GetObject("version", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap window_default {
|
|
get {
|
|
object obj = ResourceManager.GetObject("window_default", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap window_select {
|
|
get {
|
|
object obj = ResourceManager.GetObject("window_select", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
}
|
|
}
|