init lserp cs 5.0

This commit is contained in:
cyf
2026-07-10 15:25:05 +08:00
commit 90f3fda86a
3799 changed files with 976868 additions and 0 deletions
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace Lskj.Main.main2
{
public partial class TreeNodeCustom : UserControl
{
public TreeNodeCustom()
{
InitializeComponent();
}
private void btnDesktop_MouseMove(object sender, MouseEventArgs e)
{
//Button button = sender as Button;
//if (button != null)
//{
// if (defaultButton != null)
// defaultButton.BackgroundImage = Resources.left_default;
// button.BackgroundImage = Resources.left_select;
//}
//this.Cursor = Cursors.Hand;
//if (defaultButton != button)
//{
// if (hoverEvent != null)
// {
// this.hoverEvent(defaultButton, button);
// }
// defaultButton = button;
//}
}
}
}
@@ -0,0 +1,71 @@
namespace Lskj.Main.main2
{
partial class TreeNodeCustom
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region
/// <summary>
/// 设计器支持所需的方法 - 不要
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.btnTreeNode = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// btnTreeNode
//
this.btnTreeNode.BackColor = System.Drawing.Color.Transparent;
this.btnTreeNode.BackgroundImage = global::Lskj.Main.Properties.Resources.node_default;
this.btnTreeNode.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.btnTreeNode.Dock = System.Windows.Forms.DockStyle.Fill;
this.btnTreeNode.FlatAppearance.BorderSize = 0;
this.btnTreeNode.FlatAppearance.MouseDownBackColor = System.Drawing.Color.Transparent;
this.btnTreeNode.FlatAppearance.MouseOverBackColor = System.Drawing.Color.Transparent;
this.btnTreeNode.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.btnTreeNode.Font = new System.Drawing.Font("微软雅黑", 12F);
this.btnTreeNode.ForeColor = System.Drawing.Color.White;
this.btnTreeNode.Location = new System.Drawing.Point(0, 0);
this.btnTreeNode.Name = "btnTreeNode";
this.btnTreeNode.Padding = new System.Windows.Forms.Padding(10, 0, 3, 3);
this.btnTreeNode.Size = new System.Drawing.Size(130, 31);
this.btnTreeNode.TabIndex = 9;
this.btnTreeNode.Text = "我的桌面";
this.btnTreeNode.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
this.btnTreeNode.UseVisualStyleBackColor = false;
this.btnTreeNode.MouseMove += new System.Windows.Forms.MouseEventHandler(this.btnDesktop_MouseMove);
//
// TreeNodeCustom
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.btnTreeNode);
this.Name = "TreeNodeCustom";
this.Size = new System.Drawing.Size(130, 31);
this.ResumeLayout(false);
}
#endregion
public System.Windows.Forms.Button btnTreeNode;
}
}
@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
@@ -0,0 +1,407 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using Lskj.Main.Properties;
using System.Runtime.InteropServices;
namespace Lskj.Main.main2
{
/// <summary>
/// description: 自定义树
/// author: gyc
/// date: 2017-03-16
/// </summary>
public partial class TreeViewCustom : UserControl
{
#region
/// <summary>
/// 父节点字段
/// </summary>
public string ParentField;
/// <summary>
/// 显示节点文本字段
/// </summary>
public string TextField;
/// <summary>
/// 父节点关联子节点位数
/// </summary>
public int ParentKeyLength;
public delegate void ButtonClickEventHandler(Button after);
#endregion
#region
/// <summary>
/// 上次显示节点
/// </summary>
private string lastTreeNode;
/// <summary>
/// 上次显示按钮ID
/// </summary>
private string lastMenuId;
/// 数据源
/// </summary>
private DataTable dataSource;
private ButtonClickEventHandler clickEvent;
/// <summary>
/// 缓存菜单,按照节点缓存
/// </summary>
private Dictionary<string, List<TreeNodeCustom>> dicTreeNodes = new Dictionary<string, List<TreeNodeCustom>>();
/// <summary>
/// 缓存所有按钮
/// </summary>
private Dictionary<string, Button> dicButtons = new Dictionary<string, Button>();
#endregion
#region Api
[DllImport("user32.dll")]
public static extern int SendMessage(IntPtr hWnd, Int32 wMsg, bool wParam, Int32 lParam);
private const int WM_SETREDRAW = 11;
/// <summary>
/// 停止界面重绘
/// </summary>
/// <param name="parent"></param>
public static void SuspendDrawing(Control parent)
{
SendMessage(parent.Handle, WM_SETREDRAW, false, 0);
}
/// <summary>
/// 开始绘制
/// </summary>
/// <param name="parent"></param>
public static void ResumeDrawing(Control parent)
{
SendMessage(parent.Handle, WM_SETREDRAW, true, 0);
parent.Refresh();
}
#endregion
public TreeViewCustom()
{
InitializeComponent();
}
protected override void WndProc(ref Message m)
{
if (m.Msg == 0x0014) return;
base.WndProc(ref m);
}
/// <summary>
/// 注册设置事件
/// </summary>
/// <param name="hoverEvent"></param>
public void SetClickEvent(ButtonClickEventHandler clickEvent)
{
this.clickEvent = clickEvent;
}
/// <summary>
/// 检查是否包含父节点
/// </summary>
/// <returns></returns>
private List<TreeNodeCustom> getParentNodes(string parent)
{
string parentKey = parent.Length == ParentKeyLength ? parent : parent.Substring(0, parent.Length - ParentKeyLength);
List<TreeNodeCustom> treeNodeList = new List<TreeNodeCustom>();
if (dicTreeNodes == null)
dicTreeNodes = new Dictionary<string, List<TreeNodeCustom>>();
if (dicTreeNodes.ContainsKey(parentKey))
{
treeNodeList = dicTreeNodes[parentKey];
}
else
{
dicTreeNodes.Add(parentKey, treeNodeList);
}
return treeNodeList;
}
/// <summary>
/// 加载菜单
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
public void SetDataSource(DataTable dtTable)
{
int index = 1;
this.dataSource = dtTable;
if (dataSource == null || dataSource.Rows.Count == 0) return;
// 获取根节点
DataRow[] rootRows = dataSource.Rows.Cast<DataRow>().Where(x => (x[ParentField] + "").Length == ParentKeyLength || (x[ParentField] + "").Length == ParentKeyLength * 2).ToArray();
foreach (DataRow item in dataSource.Rows)
{
int length = (item[ParentField] + "").Length;
TreeNodeCustom treeNode = new TreeNodeCustom();
treeNode.Dock = DockStyle.Top;
treeNode.Tag = item[ParentField] + "";
treeNode.TabIndex = index;
if (length == ParentKeyLength)
{
treeNode.btnTreeNode.BackgroundImage = Resources.node_default;
treeNode.btnTreeNode.Font = new Font("微软雅黑", 12);
}
else if (length / ParentKeyLength == 2)
{
treeNode.btnTreeNode.BackgroundImage = Resources.node2_default;
treeNode.btnTreeNode.Padding = new Padding(20, 1, 3, 3);
treeNode.btnTreeNode.Font = new Font("微软雅黑", 11);
}
else
{
treeNode.btnTreeNode.BackgroundImage = Resources.node3_default;
treeNode.btnTreeNode.Padding = new Padding(30, 1, 3, 3);
treeNode.btnTreeNode.Font = new Font("微软雅黑", 10);
}
treeNode.btnTreeNode.Name = index + "";
treeNode.btnTreeNode.Text = item[TextField] + "";
treeNode.btnTreeNode.Tag = item;
treeNode.btnTreeNode.Click += new EventHandler(btnTreeNode_Click);
treeNode.btnTreeNode.MouseMove += new MouseEventHandler(btnTreeNode_MouseMove);
treeNode.btnTreeNode.MouseLeave += new EventHandler(btnTreeNode_MouseLeave);
plTreeView.Controls.Add(treeNode);
dicButtons.Add(index + "", treeNode.btnTreeNode);
List<TreeNodeCustom> parentNodes = getParentNodes(item[ParentField] + "");
parentNodes.Add(treeNode);
// 隐藏需要放在添加后,否则出现顺序错乱
treeNode.Visible = length == ParentKeyLength;
index++;
}
}
/// <summary>
/// 树节点点击
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void btnTreeNode_Click(object sender, EventArgs e)
{
try
{
SuspendDrawing(plTreeView);
TreeNodeCustom treeNode = (sender as Button).Parent as TreeNodeCustom;
if (treeNode != null)
{
string nodeValue = treeNode.Tag + "";
if (lastTreeNode == null)
{
lastTreeNode = nodeValue;
}
if (nodeValue.Length == ParentKeyLength)
{
treeNode.btnTreeNode.BackgroundImage = dicTreeNodes[nodeValue][0].Visible ? Resources.node_default : Resources.node_select;
}
if (nodeValue.Length == ParentKeyLength * 2)
{
treeNode.btnTreeNode.BackgroundImage = dicTreeNodes[nodeValue][0].Visible ? Resources.node2_default : Resources.node2_select;
}
// 末节点
if (nodeValue.Length == ParentKeyLength * 3)
{
treeNode.btnTreeNode.BackgroundImage = Resources.node3_select;
if (!string.IsNullOrEmpty(lastMenuId) && lastMenuId != treeNode.btnTreeNode.Name)
{
dicButtons[lastMenuId].BackgroundImage = Resources.node3_default;
}
lastMenuId = treeNode.btnTreeNode.Name;
}
List<TreeNodeCustom> treeNodes = new List<TreeNodeCustom>();
// 展开当前点击节点
if (dicTreeNodes.ContainsKey(nodeValue))
{
treeNodes = dicTreeNodes[nodeValue];
foreach (TreeNodeCustom node in treeNodes)
{
string menuKey = node.Tag + "";
if (menuKey.Length == ParentKeyLength) continue;
node.Visible = !node.Visible;
Application.DoEvents();// 处理当前消息队列中的所有windows消息
}
}
// 点击根节点隐藏所有子节点
if (nodeValue.Length == ParentKeyLength && !dicTreeNodes[nodeValue][0].Visible)
{
treeNodes = getChildNodes(nodeValue);
foreach (TreeNodeCustom node in treeNodes)
{
node.Visible = false;
//Application.DoEvents();// 处理当前消息队列中的所有windows消息
}
}
// 点击末节点
if (nodeValue.Length == ParentKeyLength * 3)
{
if (clickEvent != null)
{
this.clickEvent(treeNode.btnTreeNode);
}
}
lastTreeNode = nodeValue;
}
}
catch (Exception)
{
}
ResumeDrawing(plTreeView);
}
/// <summary>
/// 鼠标移动
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void btnTreeNode_MouseMove(object sender, MouseEventArgs e)
{
try
{
Button button = sender as Button;
if (button != null)
{
this.Cursor = Cursors.Hand;
TreeNodeCustom treeNode = button.Parent as TreeNodeCustom;
string treeNodeTag = treeNode.Tag + "";
if (treeNodeTag.Length == ParentKeyLength)
{
// 根节点
//bool isOpen = false;
//List<TreeNodeCustom> nodes = getChildNodes(treeNodeTag);
//foreach (TreeNodeCustom item in nodes)
//{
// if (item.Visible)
// {
// isOpen = true;
// break;
// }
//}
//if (!isOpen)
//{
// button.BackgroundImage = Resources.node_move;
//}
}
else if (treeNodeTag.Length == ParentKeyLength * 2)
{
// 第一级节点
if (dicTreeNodes.ContainsKey(treeNodeTag) && dicTreeNodes[treeNodeTag].Count > 0)
{
button.BackgroundImage = dicTreeNodes[treeNodeTag][0].Visible ? Resources.node2_select : Resources.node2_move;
}
else
{
button.BackgroundImage = Resources.node2_move;
}
}
else
{
// 末节点
if (button.Name != lastMenuId)
{
button.BackgroundImage = Resources.node3_move;
}
}
}
}
catch (Exception ex)
{
}
}
/// <summary>
/// 鼠标离开
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void btnTreeNode_MouseLeave(object sender, EventArgs e)
{
try
{
Button button = sender as Button;
if (button != null)
{
this.Cursor = Cursors.Hand;
TreeNodeCustom treeNode = button.Parent as TreeNodeCustom;
string treeNodeTag = treeNode.Tag + "";
if (treeNodeTag.Length == ParentKeyLength)
{
// 根节点
//bool isOpen = false;
//List<TreeNodeCustom> nodes = getChildNodes(treeNodeTag);
//foreach (TreeNodeCustom item in nodes)
//{
// if (item.Visible)
// {
// isOpen = true;
// break;
// }
//}
//if (!isOpen)
//{
// button.BackgroundImage = Resources.node_move;
//}
}
else if (treeNodeTag.Length == ParentKeyLength * 2)
{
// 第一级节点
if (dicTreeNodes.ContainsKey(treeNodeTag) && dicTreeNodes[treeNodeTag].Count > 0)
{
button.BackgroundImage = dicTreeNodes[treeNodeTag][0].Visible ? Resources.node2_select : Resources.node2_default;
}
else
{
button.BackgroundImage = Resources.node2_default;
}
}
else
{
// 末节点
if (button.Name != lastMenuId)
{
button.BackgroundImage = Resources.node3_default;
}
}
}
}
catch (Exception ex)
{
}
}
/// <summary>
/// 获取子节点
/// </summary>
/// <returns></returns>
private List<TreeNodeCustom> getChildNodes(string nodeValue)
{
List<TreeNodeCustom> treeNodes = new List<TreeNodeCustom>();
// 获取第3个节点之后的节点
DataRow[] rowChilds = dataSource.Rows.Cast<DataRow>().Where(x => (x[ParentField] + "").Length == nodeValue.Length * 2 && (x[ParentField] + "").Substring(0, nodeValue.Length) == nodeValue).ToArray();
foreach (DataRow item in rowChilds)
{
if (dicTreeNodes.ContainsKey(item[ParentField] + ""))
{
List<TreeNodeCustom> nodeChilds = dicTreeNodes[item[ParentField] + ""];
foreach (TreeNodeCustom node in nodeChilds)
{
treeNodes.Add(node);
}
}
}
return treeNodes;
}
}
}
@@ -0,0 +1,60 @@
namespace Lskj.Main.main2
{
partial class TreeViewCustom
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region
/// <summary>
/// 设计器支持所需的方法 - 不要
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.plTreeView = new System.Windows.Forms.Panel();
this.SuspendLayout();
//
// plTreeView
//
this.plTreeView.AutoScroll = true;
this.plTreeView.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(10)))), ((int)(((byte)(87)))), ((int)(((byte)(167)))));
this.plTreeView.Dock = System.Windows.Forms.DockStyle.Fill;
this.plTreeView.Location = new System.Drawing.Point(0, 0);
this.plTreeView.Name = "plTreeView";
this.plTreeView.Size = new System.Drawing.Size(140, 452);
this.plTreeView.TabIndex = 0;
//
// TreeViewCustom
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.plTreeView);
this.Name = "TreeViewCustom";
this.Size = new System.Drawing.Size(140, 452);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Panel plTreeView;
}
}
@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>