init lserp cs 5.0
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namespace Cef3
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{
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using System;
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using Cef3.Interop;
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/// <summary>
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/// Screen information used when window rendering is disabled. This structure is
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/// passed as a parameter to CefRenderHandler::GetScreenInfo and should be filled
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/// in by the client.
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/// </summary>
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public sealed unsafe class CefScreenInfo
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{
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private cef_screen_info_t* _self;
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internal CefScreenInfo(cef_screen_info_t* self)
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{
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_self = self;
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}
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internal void Dispose()
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{
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_self = null;
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}
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/// <summary>
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/// Device scale factor. Specifies the ratio between physical and logical
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/// pixels.
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/// </summary>
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public float DeviceScaleFactor
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{
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get { return _self->device_scale_factor; }
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set { _self->device_scale_factor = value; }
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}
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/// <summary>
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/// The screen depth in bits per pixel.
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/// </summary>
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public int Depth
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{
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get { return _self->depth; }
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set { _self->depth = value; }
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}
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/// <summary>
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/// The bits per color component. This assumes that the colors are balanced
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/// equally.
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/// </summary>
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public int DepthPerComponent
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{
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get { return _self->depth_per_component; }
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set { _self->depth_per_component = value; }
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}
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/// <summary>
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/// This can be true for black and white printers.
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/// </summary>
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public bool IsMonochrome
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{
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get { return _self->is_monochrome != 0; }
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set { _self->is_monochrome = value ? 1 : 0; }
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}
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/// <summary>
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/// This is set from the rcMonitor member of MONITORINFOEX, to whit:
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/// "A RECT structure that specifies the display monitor rectangle,
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/// expressed in virtual-screen coordinates. Note that if the monitor
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/// is not the primary display monitor, some of the rectangle's
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/// coordinates may be negative values."
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///
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/// The |rect| and |available_rect| properties are used to determine the
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/// available surface for rendering popup views.
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/// </summary>
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public CefRectangle Rectangle
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{
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get
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{
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var n_rect = _self->rect;
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return new CefRectangle(n_rect.x, n_rect.y, n_rect.width, n_rect.height);
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}
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set
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{
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_self->rect = new cef_rect_t(value.X, value.Y, value.Width, value.Height);
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}
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}
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/// <summary>
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/// This is set from the rcWork member of MONITORINFOEX, to whit:
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/// "A RECT structure that specifies the work area rectangle of the
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/// display monitor that can be used by applications, expressed in
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/// virtual-screen coordinates. Windows uses this rectangle to
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/// maximize an application on the monitor. The rest of the area in
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/// rcMonitor contains system windows such as the task bar and side
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/// bars. Note that if the monitor is not the primary display monitor,
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/// some of the rectangle's coordinates may be negative values".
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///
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/// The |rect| and |available_rect| properties are used to determine the
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/// available surface for rendering popup views.
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/// </summary>
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public CefRectangle AvailableRectangle
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{
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get
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{
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var n_rect = _self->available_rect;
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return new CefRectangle(n_rect.x, n_rect.y, n_rect.width, n_rect.height);
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}
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set
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{
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_self->available_rect = new cef_rect_t(value.X, value.Y, value.Width, value.Height);
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}
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}
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}
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}
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