init lserp cs 5.0
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namespace Cef3
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{
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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using Cef3.Interop;
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/// <summary>
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/// Class representing a list value. Can be used on any process and thread.
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/// </summary>
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public sealed unsafe partial class CefListValue
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{
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/// <summary>
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/// Creates a new object that is not owned by any other object.
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/// </summary>
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public static CefListValue Create()
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{
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return CefListValue.FromNative(
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cef_list_value_t.create()
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);
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}
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/// <summary>
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/// Returns true if this object is valid. This object may become invalid if
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/// the underlying data is owned by another object (e.g. list or dictionary)
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/// and that other object is then modified or destroyed. Do not call any other
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/// methods if this method returns false.
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/// </summary>
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public bool IsValid
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{
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get { return cef_list_value_t.is_valid(_self) != 0; }
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}
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/// <summary>
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/// Returns true if this object is currently owned by another object.
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/// </summary>
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public bool IsOwned
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{
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get { return cef_list_value_t.is_owned(_self) != 0; }
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}
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/// <summary>
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/// Returns true if the values of this object are read-only. Some APIs may
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/// expose read-only objects.
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/// </summary>
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public bool IsReadOnly
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{
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get { return cef_list_value_t.is_read_only(_self) != 0; }
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}
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/// <summary>
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/// Returns true if this object and |that| object have the same underlying
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/// data. If true modifications to this object will also affect |that| object
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/// and vice-versa.
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/// </summary>
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public bool IsSame(CefListValue that)
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{
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return cef_list_value_t.is_same(_self, that.ToNative()) != 0;
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}
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/// <summary>
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/// Returns true if this object and |that| object have an equivalent underlying
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/// value but are not necessarily the same object.
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/// </summary>
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public bool IsEqual(CefListValue that)
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{
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return cef_list_value_t.is_equal(_self, that.ToNative()) != 0;
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}
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/// <summary>
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/// Returns a writable copy of this object.
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/// </summary>
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public CefListValue Copy()
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{
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return CefListValue.FromNative(
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cef_list_value_t.copy(_self)
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);
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}
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/// <summary>
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/// Sets the number of values. If the number of values is expanded all
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/// new value slots will default to type null. Returns true on success.
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/// </summary>
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public bool SetSize(int size)
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{
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return cef_list_value_t.set_size(_self, (UIntPtr)size) != 0;
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}
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/// <summary>
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/// Returns the number of values.
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/// </summary>
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public int Count
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{
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get { return (int)cef_list_value_t.get_size(_self); }
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}
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/// <summary>
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/// Removes all values. Returns true on success.
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/// </summary>
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public bool Clear()
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{
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return cef_list_value_t.clear(_self) != 0;
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}
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/// <summary>
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/// Removes the value at the specified index.
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/// </summary>
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public bool Remove(int index)
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{
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return cef_list_value_t.remove(_self, index) != 0;
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}
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/// <summary>
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/// Returns the value type at the specified index.
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/// </summary>
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public CefValueType GetValueType(int index)
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{
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return cef_list_value_t.get_type(_self, index);
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}
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/// <summary>
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/// Returns the value at the specified index. For simple types the returned
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/// value will copy existing data and modifications to the value will not
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/// modify this object. For complex types (binary, dictionary and list) the
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/// returned value will reference existing data and modifications to the value
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/// will modify this object.
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/// </summary>
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public CefValue GetValue(int index)
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{
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return CefValue.FromNativeOrNull(
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cef_list_value_t.get_value(_self, index)
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);
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}
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/// <summary>
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/// Returns the value at the specified index as type bool.
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/// </summary>
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public bool GetBool(int index)
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{
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return cef_list_value_t.get_bool(_self, index) != 0;
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}
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/// <summary>
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/// Returns the value at the specified index as type int.
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/// </summary>
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public int GetInt(int index)
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{
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return cef_list_value_t.get_int(_self, index);
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}
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/// <summary>
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/// Returns the value at the specified index as type double.
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/// </summary>
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public double GetDouble(int index)
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{
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return cef_list_value_t.get_double(_self, index);
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}
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/// <summary>
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/// Returns the value at the specified index as type string.
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/// </summary>
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public string GetString(int index)
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{
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var n_result = cef_list_value_t.get_string(_self, index);
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return cef_string_userfree.ToString(n_result);
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}
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/// <summary>
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/// Returns the value at the specified index as type binary. The returned
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/// value will reference existing data.
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/// </summary>
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public CefBinaryValue GetBinary(int index)
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{
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return CefBinaryValue.FromNativeOrNull(
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cef_list_value_t.get_binary(_self, index)
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);
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}
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/// <summary>
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/// Returns the value at the specified index as type dictionary. The returned
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/// value will reference existing data and modifications to the value will
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/// modify this object.
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/// </summary>
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public CefDictionaryValue GetDictionary(int index)
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{
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return CefDictionaryValue.FromNativeOrNull(
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cef_list_value_t.get_dictionary(_self, index)
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);
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}
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/// <summary>
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/// Returns the value at the specified index as type list. The returned
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/// value will reference existing data and modifications to the value will
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/// modify this object.
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/// </summary>
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public CefListValue GetList(int index)
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{
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return CefListValue.FromNativeOrNull(
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cef_list_value_t.get_list(_self, index)
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);
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}
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/// <summary>
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/// Sets the value at the specified index. Returns true if the value was set
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/// successfully. If |value| represents simple data then the underlying data
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/// will be copied and modifications to |value| will not modify this object. If
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/// |value| represents complex data (binary, dictionary or list) then the
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/// underlying data will be referenced and modifications to |value| will modify
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/// this object.
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/// </summary>
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public bool SetValue(int index, CefValue value)
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{
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return cef_list_value_t.set_value(_self, index, value.ToNative()) != 0;
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}
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/// <summary>
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/// Sets the value at the specified index as type null. Returns true if the
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/// value was set successfully.
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/// </summary>
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public bool SetNull(int index)
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{
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return cef_list_value_t.set_null(_self, index) != 0;
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}
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/// <summary>
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/// Sets the value at the specified index as type bool. Returns true if the
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/// value was set successfully.
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/// </summary>
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public bool SetBool(int index, bool value)
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{
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return cef_list_value_t.set_bool(_self, index, value ? 1 : 0) != 0;
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}
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/// <summary>
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/// Sets the value at the specified index as type int. Returns true if the
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/// value was set successfully.
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/// </summary>
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public bool SetInt(int index, int value)
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{
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return cef_list_value_t.set_int(_self, index, value) != 0;
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}
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/// <summary>
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/// Sets the value at the specified index as type double. Returns true if the
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/// value was set successfully.
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/// </summary>
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public bool SetDouble(int index, double value)
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{
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return cef_list_value_t.set_double(_self, index, value) != 0;
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}
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/// <summary>
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/// Sets the value at the specified index as type string. Returns true if the
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/// value was set successfully.
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/// </summary>
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public bool SetString(int index, string value)
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{
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fixed (char* value_str = value)
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{
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var n_value = new cef_string_t(value_str, value != null ? value.Length : 0);
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return cef_list_value_t.set_string(_self, index, &n_value) != 0;
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}
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}
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/// <summary>
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/// Sets the value at the specified index as type binary. Returns true if the
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/// value was set successfully. If |value| is currently owned by another object
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/// then the value will be copied and the |value| reference will not change.
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/// Otherwise, ownership will be transferred to this object and the |value|
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/// reference will be invalidated.
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/// </summary>
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public bool SetBinary(int index, CefBinaryValue value)
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{
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return cef_list_value_t.set_binary(_self, index, value.ToNative()) != 0;
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}
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/// <summary>
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/// Sets the value at the specified index as type dict. Returns true if the
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/// value was set successfully. If |value| is currently owned by another object
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/// then the value will be copied and the |value| reference will not change.
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/// Otherwise, ownership will be transferred to this object and the |value|
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/// reference will be invalidated.
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/// </summary>
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public bool SetDictionary(int index, CefDictionaryValue value)
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{
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return cef_list_value_t.set_dictionary(_self, index, value.ToNative()) != 0;
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}
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/// <summary>
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/// Sets the value at the specified index as type list. Returns true if the
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/// value was set successfully. If |value| is currently owned by another object
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/// then the value will be copied and the |value| reference will not change.
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/// Otherwise, ownership will be transferred to this object and the |value|
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/// reference will be invalidated.
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/// </summary>
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public bool SetList(int index, CefListValue value)
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{
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return cef_list_value_t.set_list(_self, index, value.ToNative()) != 0;
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}
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}
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}
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